thomas pleyber
2008-03-05 17:36:01 UTC
Hi there,
I successfully load a .3ds model with lib3ds, and now I would like
to write it back to a file. But I found a limitation :
in mesh.c, in the function point_array_write(), we can see this :
ASSERT(mesh->points<0x10000);
That means, I can't write a file when a mesh get more than 10000 vertices.
Someone could precise me if this problem is well-known and if there
exist workarounds that do not alter the model structure (unlike splitting
the mesh in less-than-10000-vertices meshes)
any precisions would be appreciated
Thomas PLEYBER
I successfully load a .3ds model with lib3ds, and now I would like
to write it back to a file. But I found a limitation :
in mesh.c, in the function point_array_write(), we can see this :
ASSERT(mesh->points<0x10000);
That means, I can't write a file when a mesh get more than 10000 vertices.
Someone could precise me if this problem is well-known and if there
exist workarounds that do not alter the model structure (unlike splitting
the mesh in less-than-10000-vertices meshes)
any precisions would be appreciated
Thomas PLEYBER