Discussion:
setting texture map name to a material in 3dsMax material library file (.mat file)
Adrian Bedeau
2008-07-31 18:02:41 UTC
Permalink
Hi again,

I have a 3dsMax material library file (.mat file) "gems.mat" which contains
materials named "diamond," "gold," etc. I am using lib3ds to create a cube
and would like to map the material "diamond" onto the faces of my cube. I
have tried doing

strcpy(material->texture1_map.name, "diamond");

and set Lib3dsFace.material field to the index of "material" for the faces
of my cube. I then added the directory containing "gems.mat" to the user
path for external files in 3ds Max. However when I render my object, I do
not see the diamond mapped on to the faces. This makes me wonder if it is
possible to set texture map name to a material in .mat file using lib3ds, or
I can only set texture map name to an image file which is not contained in a
.mat file? If anyone knows about this, will you please enlighten me?

Thanks again!

Adrian
Kyprianidis, Jan Eric
2008-07-31 18:07:30 UTC
Permalink
Hi,
the 3ds file format only allows to specify images for texture maps (and
SXP plugins).
Jan Eric
Post by Adrian Bedeau
Hi again,
I have a 3dsMax material library file (.mat file) "gems.mat" which
contains materials named "diamond," "gold," etc. I am using lib3ds to
create a cube and would like to map the material "diamond" onto the
faces of my cube. I have tried doing
strcpy(material->texture1_map.name <http://texture1_map.name>, "diamond");
and set Lib3dsFace.material field to the index of "material" for the
faces of my cube. I then added the directory containing "gems.mat" to
the user path for external files in 3ds Max. However when I render my
object, I do not see the diamond mapped on to the faces. This makes me
wonder if it is possible to set texture map name to a material in .mat
file using lib3ds, or I can only set texture map name to an image file
which is not contained in a .mat file? If anyone knows about this,
will you please enlighten me?
Thanks again!
Adrian
------------------------------------------------------------------------
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
------------------------------------------------------------------------
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
Adrian Bedeau
2008-07-31 18:32:32 UTC
Permalink
Thank you Jan for your reply.

So I assume that there is no way to programmatically apply a material in a
.mat file to an object when writing out a 3ds file. The only way you can
apply a material in a .mat file to an object would be to do it in 3ds Max.
Am I correct?

Thanks very much!

Adrian
Post by Kyprianidis, Jan Eric
Hi,
the 3ds file format only allows to specify images for texture maps (and
SXP plugins).
Jan Eric
Post by Adrian Bedeau
Hi again,
I have a 3dsMax material library file (.mat file) "gems.mat" which
contains materials named "diamond," "gold," etc. I am using lib3ds to
create a cube and would like to map the material "diamond" onto the
faces of my cube. I have tried doing
strcpy(material->texture1_map.name <http://texture1_map.name>,
"diamond");
Post by Adrian Bedeau
and set Lib3dsFace.material field to the index of "material" for the
faces of my cube. I then added the directory containing "gems.mat" to
the user path for external files in 3ds Max. However when I render my
object, I do not see the diamond mapped on to the faces. This makes me
wonder if it is possible to set texture map name to a material in .mat
file using lib3ds, or I can only set texture map name to an image file
which is not contained in a .mat file? If anyone knows about this,
will you please enlighten me?
Thanks again!
Adrian
------------------------------------------------------------------------
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's
challenge
Post by Adrian Bedeau
Build the coolest Linux based applications with Moblin SDK & win great
prizes
Post by Adrian Bedeau
Grand prize is a trip for two to an Open Source event anywhere in the
world
Post by Adrian Bedeau
http://moblin-contest.org/redirect.php?banner_id=100&url=/
------------------------------------------------------------------------
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
Kyprianidis, Jan Eric
2008-07-31 20:13:10 UTC
Permalink
you could do the following:
Load the mat file with lib3ds. Search for the material. Copy it and put
the material in the 3ds file you are writing out..
Post by Adrian Bedeau
Thank you Jan for your reply.
So I assume that there is no way to programmatically apply a material
in a .mat file to an object when writing out a 3ds file. The only way
you can apply a material in a .mat file to an object would be to do it
in 3ds Max. Am I correct?
Thanks very much!
Adrian
On Thu, Jul 31, 2008 at 11:07 AM, Kyprianidis, Jan Eric
Hi,
the 3ds file format only allows to specify images for texture maps (and
SXP plugins).
Jan Eric
Post by Adrian Bedeau
Hi again,
I have a 3dsMax material library file (.mat file) "gems.mat" which
contains materials named "diamond," "gold," etc. I am using
lib3ds to
Post by Adrian Bedeau
create a cube and would like to map the material "diamond" onto the
faces of my cube. I have tried doing
strcpy(material->texture1_map.name <http://texture1_map.name>
<http://texture1_map.name>, "diamond");
Post by Adrian Bedeau
and set Lib3dsFace.material field to the index of "material" for the
faces of my cube. I then added the directory containing
"gems.mat" to
Post by Adrian Bedeau
the user path for external files in 3ds Max. However when I
render my
Post by Adrian Bedeau
object, I do not see the diamond mapped on to the faces. This
makes me
Post by Adrian Bedeau
wonder if it is possible to set texture map name to a material
in .mat
Post by Adrian Bedeau
file using lib3ds, or I can only set texture map name to an
image file
Post by Adrian Bedeau
which is not contained in a .mat file? If anyone knows about this,
will you please enlighten me?
Thanks again!
Adrian
------------------------------------------------------------------------
-------------------------------------------------------------------------
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move
Developer's challenge
Post by Adrian Bedeau
Build the coolest Linux based applications with Moblin SDK & win
great prizes
Post by Adrian Bedeau
Grand prize is a trip for two to an Open Source event anywhere
in the world
Post by Adrian Bedeau
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
------------------------------------------------------------------------
Post by Adrian Bedeau
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
------------------------------------------------------------------------
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
------------------------------------------------------------------------
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
Adrian Bedeau
2008-08-30 00:10:05 UTC
Permalink
Hi,

Thank Jan you for your reply. I think your idea is great so I went and tried
it out right away. I tried to load the file 3dsmax.mat (that comes with 3DS
max - I copied the file to C:\temp) using the following code:

Lib3dsFile* matLib=lib3ds_file_open("C:\\temp\\3dsmax.mat");

but matLib is NULL.

Has anyone tried doing this before? Have I done something wrong? Your
thoughts would be much appreciated!

Thank you,

Adrian
Post by Kyprianidis, Jan Eric
Load the mat file with lib3ds. Search for the material. Copy it and put
the material in the 3ds file you are writing out..
Post by Adrian Bedeau
Thank you Jan for your reply.
So I assume that there is no way to programmatically apply a material
in a .mat file to an object when writing out a 3ds file. The only way
you can apply a material in a .mat file to an object would be to do it
in 3ds Max. Am I correct?
Thanks very much!
Adrian
On Thu, Jul 31, 2008 at 11:07 AM, Kyprianidis, Jan Eric
Hi,
the 3ds file format only allows to specify images for texture maps (and
SXP plugins).
Jan Eric
Post by Adrian Bedeau
Hi again,
I have a 3dsMax material library file (.mat file) "gems.mat" which
contains materials named "diamond," "gold," etc. I am using
lib3ds to
Post by Adrian Bedeau
create a cube and would like to map the material "diamond" onto the
faces of my cube. I have tried doing
strcpy(material->texture1_map.name <http://texture1_map.name>
<http://texture1_map.name>, "diamond");
Post by Adrian Bedeau
and set Lib3dsFace.material field to the index of "material" for
the
Post by Adrian Bedeau
Post by Adrian Bedeau
faces of my cube. I then added the directory containing
"gems.mat" to
Post by Adrian Bedeau
the user path for external files in 3ds Max. However when I
render my
Post by Adrian Bedeau
object, I do not see the diamond mapped on to the faces. This
makes me
Post by Adrian Bedeau
wonder if it is possible to set texture map name to a material
in .mat
Post by Adrian Bedeau
file using lib3ds, or I can only set texture map name to an
image file
Post by Adrian Bedeau
which is not contained in a .mat file? If anyone knows about this,
will you please enlighten me?
Thanks again!
Adrian
------------------------------------------------------------------------
-------------------------------------------------------------------------
Post by Adrian Bedeau
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move
Developer's challenge
Post by Adrian Bedeau
Build the coolest Linux based applications with Moblin SDK & win
great prizes
Post by Adrian Bedeau
Grand prize is a trip for two to an Open Source event anywhere
in the world
Post by Adrian Bedeau
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
------------------------------------------------------------------------
Post by Adrian Bedeau
Post by Adrian Bedeau
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
------------------------------------------------------------------------
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's
challenge
Post by Adrian Bedeau
Build the coolest Linux based applications with Moblin SDK & win great
prizes
Post by Adrian Bedeau
Grand prize is a trip for two to an Open Source event anywhere in the
world
Post by Adrian Bedeau
http://moblin-contest.org/redirect.php?banner_id=100&url=/
------------------------------------------------------------------------
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
Kyprianidis, Jan Eric
2008-08-30 01:14:47 UTC
Permalink
You can only open 3D Studio material library files with lib3ds.
3dsmax.mat looks like a 3dsmax libary.
Post by Adrian Bedeau
Hi,
Thank Jan you for your reply. I think your idea is great so I went and
tried it out right away. I tried to load the file 3dsmax.mat (that
comes with 3DS max - I copied the file to C:\temp) using the following
Lib3dsFile* matLib=lib3ds_file_open("C:\\temp\\3dsmax.mat");
but matLib is NULL.
Has anyone tried doing this before? Have I done something wrong? Your
thoughts would be much appreciated!
Thank you,
Adrian
On Thu, Jul 31, 2008 at 1:13 PM, Kyprianidis, Jan Eric
Load the mat file with lib3ds. Search for the material. Copy it and put
the material in the 3ds file you are writing out..
Post by Adrian Bedeau
Thank you Jan for your reply.
So I assume that there is no way to programmatically apply a
material
Post by Adrian Bedeau
in a .mat file to an object when writing out a 3ds file. The
only way
Post by Adrian Bedeau
you can apply a material in a .mat file to an object would be to
do it
Post by Adrian Bedeau
in 3ds Max. Am I correct?
Thanks very much!
Adrian
On Thu, Jul 31, 2008 at 11:07 AM, Kyprianidis, Jan Eric
Hi,
the 3ds file format only allows to specify images for
texture maps
Post by Adrian Bedeau
(and
SXP plugins).
Jan Eric
Post by Adrian Bedeau
Hi again,
I have a 3dsMax material library file (.mat file)
"gems.mat" which
Post by Adrian Bedeau
Post by Adrian Bedeau
contains materials named "diamond," "gold," etc. I am using
lib3ds to
Post by Adrian Bedeau
create a cube and would like to map the material "diamond"
onto the
Post by Adrian Bedeau
Post by Adrian Bedeau
faces of my cube. I have tried doing
strcpy(material->texture1_map.name
<http://texture1_map.name> <http://texture1_map.name>
Post by Adrian Bedeau
<http://texture1_map.name>, "diamond");
Post by Adrian Bedeau
and set Lib3dsFace.material field to the index of
"material" for the
Post by Adrian Bedeau
Post by Adrian Bedeau
faces of my cube. I then added the directory containing
"gems.mat" to
Post by Adrian Bedeau
the user path for external files in 3ds Max. However when I
render my
Post by Adrian Bedeau
object, I do not see the diamond mapped on to the faces. This
makes me
Post by Adrian Bedeau
wonder if it is possible to set texture map name to a material
in .mat
Post by Adrian Bedeau
file using lib3ds, or I can only set texture map name to an
image file
Post by Adrian Bedeau
which is not contained in a .mat file? If anyone knows
about this,
Post by Adrian Bedeau
Post by Adrian Bedeau
will you please enlighten me?
Thanks again!
Adrian
------------------------------------------------------------------------
-------------------------------------------------------------------------
Post by Adrian Bedeau
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move
Developer's challenge
Post by Adrian Bedeau
Build the coolest Linux based applications with Moblin SDK
& win
Post by Adrian Bedeau
great prizes
Post by Adrian Bedeau
Grand prize is a trip for two to an Open Source event anywhere
in the world
Post by Adrian Bedeau
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
Post by Adrian Bedeau
<http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>>
------------------------------------------------------------------------
Post by Adrian Bedeau
Post by Adrian Bedeau
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move
Developer's
Post by Adrian Bedeau
challenge
Build the coolest Linux based applications with Moblin SDK & win
great prizes
Grand prize is a trip for two to an Open Source event
anywhere in
Post by Adrian Bedeau
the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
Post by Adrian Bedeau
<http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>>
Post by Adrian Bedeau
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
------------------------------------------------------------------------
-------------------------------------------------------------------------
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move
Developer's challenge
Post by Adrian Bedeau
Build the coolest Linux based applications with Moblin SDK & win
great prizes
Post by Adrian Bedeau
Grand prize is a trip for two to an Open Source event anywhere
in the world
Post by Adrian Bedeau
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
------------------------------------------------------------------------
Post by Adrian Bedeau
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
------------------------------------------------------------------------
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
------------------------------------------------------------------------
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
Adrian Bedeau
2008-08-30 01:42:50 UTC
Permalink
Hi Jan,

Thank you very much for correcting me.

Adrian

I must have misunderstood that the "mat file" you were talking about is the
3ds material
Post by Kyprianidis, Jan Eric
You can only open 3D Studio material library files with lib3ds.
3dsmax.mat looks like a 3dsmax libary.
Post by Adrian Bedeau
Hi,
Thank Jan you for your reply. I think your idea is great so I went and
tried it out right away. I tried to load the file 3dsmax.mat (that
comes with 3DS max - I copied the file to C:\temp) using the following
Lib3dsFile* matLib=lib3ds_file_open("C:\\temp\\3dsmax.mat");
but matLib is NULL.
Has anyone tried doing this before? Have I done something wrong? Your
thoughts would be much appreciated!
Thank you,
Adrian
On Thu, Jul 31, 2008 at 1:13 PM, Kyprianidis, Jan Eric
Load the mat file with lib3ds. Search for the material. Copy it and put
the material in the 3ds file you are writing out..
Post by Adrian Bedeau
Thank you Jan for your reply.
So I assume that there is no way to programmatically apply a
material
Post by Adrian Bedeau
in a .mat file to an object when writing out a 3ds file. The
only way
Post by Adrian Bedeau
you can apply a material in a .mat file to an object would be to
do it
Post by Adrian Bedeau
in 3ds Max. Am I correct?
Thanks very much!
Adrian
On Thu, Jul 31, 2008 at 11:07 AM, Kyprianidis, Jan Eric
Hi,
the 3ds file format only allows to specify images for
texture maps
Post by Adrian Bedeau
(and
SXP plugins).
Jan Eric
Post by Adrian Bedeau
Hi again,
I have a 3dsMax material library file (.mat file)
"gems.mat" which
Post by Adrian Bedeau
Post by Adrian Bedeau
contains materials named "diamond," "gold," etc. I am using
lib3ds to
Post by Adrian Bedeau
create a cube and would like to map the material "diamond"
onto the
Post by Adrian Bedeau
Post by Adrian Bedeau
faces of my cube. I have tried doing
strcpy(material->texture1_map.name
<http://texture1_map.name> <http://texture1_map.name>
Post by Adrian Bedeau
<http://texture1_map.name>, "diamond");
Post by Adrian Bedeau
and set Lib3dsFace.material field to the index of
"material" for the
Post by Adrian Bedeau
Post by Adrian Bedeau
faces of my cube. I then added the directory containing
"gems.mat" to
Post by Adrian Bedeau
the user path for external files in 3ds Max. However when I
render my
Post by Adrian Bedeau
object, I do not see the diamond mapped on to the faces. This
makes me
Post by Adrian Bedeau
wonder if it is possible to set texture map name to a
material
Post by Adrian Bedeau
Post by Adrian Bedeau
in .mat
Post by Adrian Bedeau
file using lib3ds, or I can only set texture map name to an
image file
Post by Adrian Bedeau
which is not contained in a .mat file? If anyone knows
about this,
Post by Adrian Bedeau
Post by Adrian Bedeau
will you please enlighten me?
Thanks again!
Adrian
------------------------------------------------------------------------
-------------------------------------------------------------------------
Post by Adrian Bedeau
Post by Adrian Bedeau
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move
Developer's challenge
Post by Adrian Bedeau
Build the coolest Linux based applications with Moblin SDK
& win
Post by Adrian Bedeau
great prizes
Post by Adrian Bedeau
Grand prize is a trip for two to an Open Source event
anywhere
Post by Adrian Bedeau
Post by Adrian Bedeau
in the world
Post by Adrian Bedeau
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
Post by Adrian Bedeau
<http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>>
------------------------------------------------------------------------
Post by Adrian Bedeau
Post by Adrian Bedeau
Post by Adrian Bedeau
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
Post by Adrian Bedeau
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move
Developer's
Post by Adrian Bedeau
challenge
Build the coolest Linux based applications with Moblin SDK &
win
Post by Adrian Bedeau
Post by Adrian Bedeau
great prizes
Grand prize is a trip for two to an Open Source event
anywhere in
Post by Adrian Bedeau
the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
Post by Adrian Bedeau
<http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>>
Post by Adrian Bedeau
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
------------------------------------------------------------------------
-------------------------------------------------------------------------
Post by Adrian Bedeau
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move
Developer's challenge
Post by Adrian Bedeau
Build the coolest Linux based applications with Moblin SDK & win
great prizes
Post by Adrian Bedeau
Grand prize is a trip for two to an Open Source event anywhere
in the world
Post by Adrian Bedeau
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
------------------------------------------------------------------------
Post by Adrian Bedeau
Post by Adrian Bedeau
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
Post by Adrian Bedeau
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
<http://moblin-contest.org/redirect.php?banner_id=100&url=/>
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
------------------------------------------------------------------------
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's
challenge
Post by Adrian Bedeau
Build the coolest Linux based applications with Moblin SDK & win great
prizes
Post by Adrian Bedeau
Grand prize is a trip for two to an Open Source event anywhere in the
world
Post by Adrian Bedeau
http://moblin-contest.org/redirect.php?banner_id=100&url=/
------------------------------------------------------------------------
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
-------------------------------------------------------------------------
This SF.Net email is sponsored by the Moblin Your Move Developer's challenge
Build the coolest Linux based applications with Moblin SDK & win great prizes
Grand prize is a trip for two to an Open Source event anywhere in the world
http://moblin-contest.org/redirect.php?banner_id=100&url=/
_______________________________________________
lib3ds-devel mailing list
https://lists.sourceforge.net/lists/listinfo/lib3ds-devel
Loading...